Observations for newer players
As a follow-up to a recent post that offered with any luck some food for thought on DDO play experience for veterans of the game, i would be remiss if there wasn’t a companion piece aimed at gamers new to this well-established MMO.
If i’m honest, this one is a little trickier for me since i’ve been playing DDO since 2006, so it’s far from new to me. Back then, Smuggler’s Rest was the starting zone, you could only have four enhancements, the level cap was 10, Threnal was endgame and ransacking the Giants’ Lair for a vorpal sword was considered a worthwhile investment of time – especially if someone used diplomacy on the chest first.
Perhaps my favorite gameplay aspect from this era, though, was the “go kart bug.” In order to proc this bug, you had to equip a throwing weapon, enter stealth mode, toggle auto-run and then /sit. Doing so allowed characters to slide around in the sitting position so it looked, not surprisingly, like you were driving an invisible go kart.
Ahh, those were the days.
“But I just started playing last week,” a new player might think. “What does any of that have to do with me?”
Touche, new player. Let me counter with a couple of things to justify my admittedly indulgent nostalgia moment.
First, consider this: every veteran you see wearing a Founder’s Helm or sporting a forum join date in the aughts was once in your Sage’s Shoes. They didn’t create an account, roll a toon and log in with complete knowledge of game systems and all the quests and puzzles. So take it with a grain of salt if you find yourself in a PUG and get surprised comments directed your way about your lack of knowledge on any particular thing. There’s still vast swaths of DDO that i have yet to experience, too. Heck, there’s a guy in my guild who just started playing about a month ago and already accomplished a few things i never have.
Be willing to PUG and group with others
This is perhaps the best piece of general advice i can offer to a new player. Or any player for that matter. For many years, i played DDO primarily solo, to the point of exclusivity almost. There’s several reasons why that came about but i’ve since cottoned to grouping more and the difference is extraordinary.
First and foremost, quests will generally go much smoother, easier and quicker in a group. While it’s true that dungeon scaling will increase the number of mobs and so forth, a group of up to six toons is going to roll ahead much more effectively than a lone adventurer.
Beyond that, whether it’s a group of vets, newbs or a mix of the two, the opportunities to learn something are increased by the number of people in a group. A new player might even have something to teach a vet, as a few of my guild mates discovered recently regarding the viability of the toughness feat that i mentioned in the veteran companion piece to this post.
Likewise, it’s not uncommon for veteran players to have a leveling plan so there are quests they might not have run in years, or optionals they always skip by in the xp/min grindfest. Unless you find yourself in a zerg-at-all-costs group, you very well may end up (re)introducing these folks to parts of the game they largely forgot. And everyone may wind up sidetracked by a little something called “fun.”
Grouping is a great way to meet other players, get (and give!) advice, and accomplish more together than you could on your own. Check the social panel next time you’re on by clicking “O” or using the menu and see what groups are doing. It’s also worth noting that the grouping panel has a bit of a glitch right now. In order to make the most of it, you need to click the “Who” panel, wait a moment until it refreshes (you’ll see the list of names refresh) then go back to “Grouping.”
If you don’t see any groups in your level range, try posting a LFM yourself, and don’t be shy about putting in descriptions like “first time running” or whatever – that not only lets people know where you’re coming from but also might make it more inviting to other new players, who sometimes feel intimidated by joining a group of experienced players.
And if all else fails, leave the group public when you enter a dungeon. If you’re comfortable playing solo, great. And if someone wants to jump in while you’re in-progress then you’ve got yourself a party.
Listening is different than obeying
When it comes to quest mechanics, like puzzle-solving and so forth, this piece of advice doesn’t exactly apply. Likewise, in raid situations for example that require more tactics and coordination, it’s wise to heed what experienced players have to say. This kind of advice comes not only from their personal desire to avoid quest failure, but also serves you well going forward, so in the future if you run a particular raid again for example, you’ll be more aware of how things are handled by the player population.
What i’m suggesting here is the myriad comments and banter regarding things like character builds, gear, what quests to run and things of that nature.
i’ve played a lot of MMOs, and almost all of them lend themselves to minutiae analysis. A stat point here, a gear bonus there can make a big difference and DDO is no different – perhaps even more so because of the deep customization options the game is known for.
My advice here is very similar to how one ought to approach reading and/or watching the news. If you take the first thing you hear as the absolute truth, you’re going to end up with a very one-sided viewpoint. Better to get your information from several sources and make your own informed decisions. The DDO Wiki is a fantastic resource, and the official forums can also provide invaluable information as well. An Internet search for “ddo (whatever you want to know about)” typically steers towards the forums and a wealth of answers. Watch the date on posts though – an older one may be outdated now because of updates or changes to the game.
Player advice, even that which is thought out and has been researched by the advice-giver, can’t help but be filtered through the lens of their individual experience. The mechanics and math might very well make perfect sense on paper and even in practice, but despite all of that it still comes down to a person’s playstyle and what works for them.
i like to use the example of my pure fighter, Experimenta, who perhaps could squeeze out more DPS or defenses by selecting different feats or enhancements, twisting in different destiny abilities, or splashing another class. But so far, i haven’t encountered any insurmountable obstacles and in fact have received quite a few compliments on her survivability, damage-dealing and utility in healing, buffing and raising from the dead other party members.
At the end of the day though, when confronted with strict advice, the best thing to ask yourself is “am i having fun?” If you find yourself performing competently in quests, surviving boss fights and getting ahead, then congratulations – whatever you’re doing is working for you. Is there room for improvement? Sure there is, there always is. Finding those ways through your own efforts though is going to be much more rewarding and will sync up better with your own playstyle.
Don’t get discouraged
Listen, i’ve been there. We all have. Total party wipes, bad PUGS and not-so-friendly players happen.
But for every player that gets mad at the player who dies in a quest, there’s countless more like me who feel more like it’s our failure as a party member when someone else dies. Say what you will about the xp loss, and believe me on a multi-TR every bit of xp is precious, to me it’s really not that big of a deal.
Of course, i want to get ahead, level up and all that jazz. But speaking for myself, i’ve never quite understood the extreme hurry. What i enjoy most about MMOs is that there’s a bunch of other real people logged in, running around the shared environment, chatting and forming groups to tackle game content. Sharing ideas and tips, as well as joking around and meeting new people, is what sets online games apart and with that, you’re going to have both positive and negative experiences.
The trick is to take away something useful from all of them.
Just the other night, i experienced a discouraging situation running some quests for the first time. At first, for a moment i’ll admit i was pretty ticked off by the turn of events. But only for a moment. The next night, we tried again with some different people and tactics and found success. It certainly wasn’t worth ragequitting, causing drama or giving up. i didn’t feel the need to reroll my toon or make sweeping changes to the build. We just approached it a bit differently and that made all the difference.
The right game for you
This one’s pretty simple. Is DDO the right game for you?
As i mentioned earlier, i’ve played a lot of MMOs over the years. Right now on my taskbar, there are shortcuts to Star Wars: The Old Republic, Guild Wars, Guild Wars 2, Star Trek Online, Marvel Heroes, The Secret World, The Mighty Quest for Epic Loot, Rift, Neverwinter Online, Final Fantasy XI, Final Fantasy XIV, World of Warcraft and Champions Online. Many others have come and gone from that taskbar over the years.
None of them i’ve invested as much time in, or enjoyed as much as, DDO. Maybe it’s just the D&D-ness of it, or the mechanics, or who knows what but i keep coming back to it because i enjoy it above all the others.
Even with that being said, i still take breaks from it here and there. A few weeks, a few months, but i always come back around. Which isn’t to say any of those other games aren’t great, too. At the same time, there’s more than a couple of those that i haven’t played in years, and some that i tried out for a few weeks and simply didn’t enjoy. Neverwinter is a prime example – i played that for about two days and just thought it was crap. In fact, i’m removing it from the taskbar right after i finish this sentence.
If you’ve delved into DDO, played for a bit and find yourself feeling unsatisfied consistently, there’s no shame in moving on. Any of these games will reward investments of time (and, often, money) and even some long-time DDO players seem to approach the game more as a chore or work than for what it is – a game meant to provide fun entertainment.
One of the coolest things about MMOs is that, even if you quit and uninstall the client, you could return years later and find your character still intact. If you’re reading this and played DDO many years ago, you will be happy to discover more than a few special items in your characters’ inventory were you to log back in today.
If you are a newer player, and wound up here after trying the game a bit and maybe having less-than-the-best experiences, i hope some of these observations might improve that.
For the DDO player who zergs through reading like they do through quests, here’s a few pointers to summarize what new players can do to make their play experience more positive, acclimate to the game, improve the community and with any luck have more fun.
- Group up
- Don’t be afraid to join PUGs
- Post your own LFM
- Leave quests open to public
- Don’t feel obligated to obey
- Listen to advice but make your own decisions
- Find the playstyle that works for you
- Learn to differentiate between mechanical advice and personal opinions
- Don’t get discouraged
- Character deaths happen
- Quests and XP will always be there
- Learn something new from every experience
- Take a break
- If you’re not having fun, don’t punish yourself
- Try another game, maybe it’s not the right time and place for DDO and you
- Been away? Log back in and see if changes make it better for you
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