Hard to believe it’s been almost a year since my path first converged with Enyx Studios, the indie-game development studio helmed by Don Hileman. At that time, our connection was an opportunity for Don to share a developer journal here at The Long Shot, and for me to get more contributor content posted.
That interaction evolved into my visit to Enyx’s then-home at eCenter @ LindenPointe, a technology incubator in Hermitage, Pennsylvania. Don and his partner at the time shared their thoughts, ideas and work on Unholy, a horror-themed cross platform video game.
Fast forward a few weeks, and i found myself part of the Enyx team as a creative director, writer and designer – tasks that i felt woefully unskilled at but that i was assured as exemplary, much to my delighted surprise. Due to several other obligations, and an eventual parting of ways between Don and his partner, the project faded into the background.
But that past is prologue to an excited new venture by Enyx Studios.
“A Haunting: Witching Hour” is a brand new title that Don and a new team of designers is hard at work on, building off of what he learned from his experiences with Unholy.
Now based at the Youngstown Business Incubator, a development that came about through Don’s association with Blackstone Launchpad’s Bob Sopko at Case Western Reserve University
The team at Enyx mostly came about through Don’s relationship with YBI. Mitch, who worked with Don on Unholy, remains as the audio engineer for A Haunting. Along with them, Byron works in a mostly research capacity, discovering ways to include real-world elements into the story that add to the immersion and authenticity. Art chores are handled by Steve and Marissa, and as head of the team, Don is involved with everything.
“For the project that we’re taking on, you kinda need a decent size team,” Don explains. “And last week, we got the email that we’ve been waiting for – that golden email from Playstation. We had submitted a concept to them, a full design document and everything, and not only did they approve it, but they want to give us a page on playstation.com that’s all about the game. Once we have a trailer, they want to put it on their YouTube channel as well as on the Playstation Network – which means it will be on 36 million Playstations worldwide.”
Settling on the Playstation platform initially, A Haunting takes advantage of the Playstation VR, Enyx Studios is working with some “really cool equipment” including a full motion-capture system that they’re using to give all the in-game characters a higher level of realism.
Porting the game over to other platforms like Xbox or PC is certainly not out of the question according to Don, but for the relatively small team to produce a multi-platform game right out of the gate is one of the stumbling blocks he experienced with Unholy. Instead, Enyx is focusing on producing the best title they can for a single platform, with an eye on a Q3 2016 release.
The game itself takes revolves around an indie film crew who travels to the fictional town of Shady Hollow to create a documentary about the murder of several coal miners that occurred in 1975. The owner of the mine had always insisted there were supernatural forces involved, claiming an entity known as the Hollow Creek Witch is to blame, but of course no one believed him. As the filmmakers dig deeper into the story, they begin to uncover evidence that the claims of evil occult forces might actually be true.
“We’re pulling a lot of real facts from things like the Salem Witch Trials and how that all occurred,” Don elaborates. “We’re using that as a background for this witch, and we picked up a bunch of books on witches, Wiccans and things like that to learn about that culture and what certain symbols mean, like air, wind and fire, different moons and that sort of thing.
“We’re trying to make it as real as possible,” Don says. “Of course, you have to change it up a little bit. But from day one, the whole goal is to be a creepy, scary game, and when you play it, it just scares the hell out of you.”
Described as a storytelling video game of dark horror and desperate survival, Enyx is taking great strides to create a rich background for all of the characters and places in the game, including Eddie, the protagonist controlled by the player.
Eddie, a mysterious character with a troubled past, possesses the “Gift of Sight” that manifests as psychic powers such as the ability to see things others cannot, psychometry (the ability to read the psychic residue left on objects), clairvoyance and more.
These abilities come with a price, however – every time a player uses Eddie’s Gift of Sight, he becomes weakened
Like Unholy, A Haunting aims to follow an episodic path, with new chapters of the game down the road building on the experience and offering new locations, paths and twists to the tale.
“We want to tell a story and have it build,” Don explains. “Just when you think you kind of have it figured out, oh my gosh – something else happens that makes you go ‘huh.’ One of the things that really inspired us was that thing on Netflix, ‘Making a Murderer.’ The whole time, you’re bouncing back and forth – did he murder them? Did he not? And we’re trying to bring some of that element into the game.”
The gameplay starts with Eddie in questioning, with the player traveling back into the story throughout the experience. Based on the player’s actions such as discovering clues, answering questions and so forth, the story will change depending on these outcomes. In essence, the game is a flashback, and the player controls how the past manifests in the present.
“As you play the game, that’s your story that you’re telling,” Don shares, revealing that there are multiple possible endings. “It’s almost like one of those choose-your-own-adventure books.”