DDO Devilish new updates

Putting the follow-up my observations for veteran DDO players meant as a companion piece aimed towards newer players, i’m taking a moment as always to examine what’s coming up as shared in the most recent Producer’s Letter.

Current DDO Executive Producer Severlin posted on the forums today what the team at Turbine has been up to as well as what players can expect in the next few months.

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First up, and something that is perhaps the most frequent topic of discussion and concern for players, is tacking the chronic lag problems in DDO. For me personally, lag hasn’t been a major issue at the level throngs of others have experienced, which frankly sound exceedingly frustrating. Once in a while, i’ll lag out, freeze up or go through some jaggy movement, but not to the extent of 30 minute or more lockdowns and TPK situations.

Nevertheless, working to make improvements in stability and performance is never time wasted. Part of this work, which Severlin shared, is a project to transfer game servers and hardware to a new data center. Sounds scary – i have trouble keeping track of the cords coming out of my desktop now – but overall a genuine goal geared towards making the game run smoother for everyone, which is something i can stand behind.

There’s already a few comments portending DOOOOOooooooom! based on this announcement, and there’s certainly the possibility of a few snags during the process, but upgrading hardware is ultimately a good thing. More power to you, Turbine.

Last week, the forums got a new category that already shows a healthy amount of engagement: the Warlock forum. This new class has been talked about for quite some time, and the official news from today’s producer letter is that it will arrive in-game in June’s Update 26.

A new class to discover is always exciting. The monk, artificer, favored soul and druid were all post-launch added classes and remain popular so i’m sure the warlock will also find its place in players’ hearts. Another spellcaster class, the warlock brings a sixth class to that category, leaving four in each of the other two (melee and specialist). This is something i do find somewhat odd. Even though warlock is distinct enough in flavor and mix of abilities, it is in the end another spellcasting class. And still no psionics, something i’ve been advocating for years and years, often dismissed as just another spellcaster with different spell names. Perhaps the warlock will provide a new framework for approaching class design that will usher in the age of psions in the future. Fingers crossed.

A star pact warlock. Hey, maybe we're get tieflings as a playable race (if so, the cool-looking ones please, not the humans with weird horns)

A star pact warlock. Hey, maybe we’re get tieflings as a playable race (if so, the cool-looking ones please, not the humans with weird horns)

In the meantime, i will most certainly be creating a warlock myself, and there’s no question on which pact i’ll choose – the Great Old Ones. From what is already shared on the forums, these otherworldly warlocks will have a focus on acid spells and crowd control with a little insta-kill mixed in. i would like to have seen radiance as their focus instead of acid, since it represents the light of the stars from which they draw their power. Maybe that will be implemented by the time they release? If my own contribution to the official feedback thread had any impact (or this post right here – please forward to developer Vargouille!). As for that crowd control part, Evard’s Black Tentacles would be a much-appreciated new spell.

The standout news from the letter is that, following Update 26 in June is another one, Update 27 in July. Just one month apart! Severlin reveals much more about this update, which will include a new adventure pack that focuses on the very popular and well-liked Shavarath storyline. Eberron content ftw.

Ready to head back to the Plane of Battle?

Ready to head back to the Plane of Battle?

This time around, players will discover more about the Archon’s battle with the armies of Shavarath and take an active role in the drama. Mysterious Remnants are involved (maybe they’ll start dropping in greater numbers. Please!) and it turns out they come from the Plane of Battle, which is where the action from three new dungeons and a new raid takes place.

Aside from these two updates, Sev addresses player feedback about problems with the DDO Store, with an announcement that it’s getting an overhaul for an improved experience. Later this summer, players will find a streamlined DDO Store which i’m sure means among other things it would be unavailable as often. Although, if i’m honest, sometimes i like when the DDO Store is down because it saves me from impulse shopping.

Finally, there is more news about the long-awaited increase in level cap from 28 to 30. The plan has been to make 30 a hard cap, and i haven’t heard any different in this regard. That being said, it’s entirely possible that a year from now it’ll get raised to 40 for all i know. That’s pretty much what MMOs do. On the other hand…

…the other thing MMOs do at endgame is provide difficult crafting systems for top end gear. To that end, one of the things in the works is an epic and extended version of the ever popular Thirteenth Eclipse raid. Yes, that’s what it’s actually called but it’s more widely known and affectionately referred to as The Shroud. Along with it is an updated and epic version of green steel crafting, probably the most popular crafting system in the game. The stuff you can make from green steel is tremendous, and an epic version should keep players busy and happy for quite some time.

Along with the epic Shroud is another new adventure pack related to the Vale of Twilight, too. MOAR new content is never a bad thing.

Overall, a pretty tidy new producer’s letter that seems to include a little something across the board. Performance-enhancing maintenance benefits everyone, and a new class will give builders something to tinker with, and slapdash players like me something to fumble through life with, too. Quote a bit of new content is on the horizon, all of it taking place in Eberron which gets two thumbs up in my book.

One thing i am curious about is Update 26. Other than the warlock, what else is there to this upcoming update? Severlin doesn’t mention anything, so i wonder if it’s just the new class and maybe some tweaks to enhancement trees and stuff? Perhaps there will be a new general tree or a third tree for the classes who have only had two for an overly long time. Or maybe a refinement pass on Cannith Crafting?

At least we won’t have long to wait to find out – June is just around the corner!